Joshua Jennings
Joshua Jennings
Emergent Game Developer & Designer
Melbourne, Australia

Graduate of a Bachelor of Creative Arts in Game Design at JMC Academy. Key proficiencies and interests thus far lie in 3D modelling, sculpting, grooming, UV’s, texturing (both procedural and painted), rigging, animation, VFX, lighting, rendering, compositing, and programming (Unity C#).

Resume PDF

Skills

Rendering3D Animation3D ModelingCharacter ModelingCreature ModelingEnvironment ModelingFacial Rigging & AnimationHard Surface ModelingLightingLow-poly ModelingProp ModelingRiggingTexturingUV MappingCharacter AnimationHigh-poly ModelingWeapon ModelingVehicle ModelingPBR TexturingTexture BakingUnity C#

Software proficiency

Maya
Maya
Mudbox
Mudbox
Unity
Unity
Quixel Suite
Quixel Suite
Adobe
Adobe

Reel

Experience

  • 3D Asset Production Tutor at Self-employed.
    Melbourne, Australia
    January 2019 - Present

    I give personal tutoring in the full 3D asset creation pipeline, from modelling all the way to compositing or exporting into a game engine, with basics in game design setup. See more here: https://www.superprof.com.au/blender-and-maya-artist-gives-lessons-fully-creating-digital-assets-prospective-students.html

  • Managing Partner at Desert Beagle
    Melbourne, Australia
    July 2019 - Present

    I am one half of a partnership in an independent video game design and development startup, working as a managing partner, 3D Generalist, assistant programmer, and financials, and have published two free-to-play games so far.